The Jump VFX was built up with two parts: jumping and landing. The sketch was made frame by frame drawn gif to get a feel for the VFX. Then I started on the preexisting system from the run VFX, making a blockout happen pretty quickly, and I could try out how it looked in the game.
Because of time constraints, this VFX got drastically changed by using the land VFX and using it as a jump. The jump VFX was supposed to follow the charecters jump; this is something that we didn't have time to implement.
Because of some shader issues, the flipbooks look lower resulution than it actually was. This was later fixed. This shader was created by
Johan Bennet.